#ifndef _KING_PIG_H
#define _KING_PIG_H

#include "TexturedEntity.h"

class KingPig : public TexturedEntity
{
public:
    KingPig(void);
    KingPig(boost::shared_ptr<Scene> scene, const Vector3& position, const Dimension& size);
    virtual ~KingPig(void);

private:
    void onPrepare(float dT);
    bool onInitialize();
    void onDestroy(void);

};

#endif
